spåceship eårth ___ (2019) attempts to create a speculative fictional situation where the participants are given the last three-hour-earthling-time. with its doubts in the conventional humanism situated in its pre-made apocalypse, the performance concerns the question of “what does the earth’s end have to do with the ‘end of the world’” in relationship with the current anthropocene. spaceship earth will be based on a textual-sound collage with dreamlike embodiments of actions and objects created by the îxses collective. It is commissioned and premiered at Performensk Festival on Sep. 17th, 2019 at Minsk, Belarus.
/ / / the îxses / / /
originally inspired by philippe quesne’s magical creatures in farm fatale, the îxses is a collective of non-binary psy-bernetic post-human creatures in a process of becoming that has not yet actualised themselves in a specific identity. they intend to imagine and create social and cultural alternatives through noises, movements, lights, letters, algorithms, molecules, fabrics, invisible frequencies, and...
the îxses are
concept and direction — oxi pëng
concept and choreography — tzeshi lei
text and mathematician — aoi lou
sound composition — xiola yin
costume, figure design — ay lak yakubouskaya
performance and voice — herman nyby
and more…
commissioned article published by HEICHI magazine
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孔雀男孩及詩歌
møndåÿistalove: peacock boi and related poetry
drawing by tianzhuo chen
produced by milia xin bi/funa ye
commissioned contribution for 愜意忙 Monday Off Issue 1 #Mí Mèi (https://mondayoff.tumblr.com/)
for purchase:
http://www.mottodistribution.com/shop/monday-off-issue-1-mi-mei-9781645700920.html
https://www.amazon.com/%E6%83%AC%E6%84%8F%E5%BF%99-Monday-OFF-issue-M%C3%A8i/dp/1645700925
a piece of juicy review on animal crossing new horizon
commissioned by spike art magazine
published in spike no.64 2020 summer issue
https://www.spikeartmagazine.com/articles/spikes-summer-issue-2020-out
a piece of critic on psychedelics meditating on non-human agency
commissioned by spike art magazine
published in spike no.65 2020 fall issue
https://www.spikeartmagazine.com/articles/psychedelics
oxi 💌 crosslucid
two publications on markus selg and susanna kennedy’s vr performance.
I AM (VR) - 2021
Game Design: Susanne Kennedy, Markus Selg, Rodrik Biersteker
Programming: Rodrik Biersteker
Visual Design: Markus Selg, Rodrik Biersteker
Sound Design & Composition: Richard Janssen
Text: Susanne Kennedy
Japanese translation: Miwa Negoro
Dramaturgy: Tobias Staab
Voices: Susanne Kennedy, Ixchel Mendoza Hernandez, Frank Willens, Ibadet Ramadani,
Miwa Negoro
Avatars: Ixchel Mendoza Hernandez, Benjamin Radjaipour, Thomas Hauser
Costume: Teresa Vergho
Production: Ultraworld Productions
Co-Production: Theater Commons Tokyo, Volkstheater Wien, Oval Office Bochum, Berliner Festspiele, Münchner Kammerspiele, Kampnagel Hamburg, Moussonturm Frankfurt
Distribution: Something Great
some modelling work